Category Archives: Performance

Improving Your Score

Progress indicatorPROGRESS.  This measures how much of the game / level you’ve completed. Your score is cumulative, so you get a higher score by completing more of the game. The harder the puzzles get, the more points you win.

Some puzzles can be very challenging and need a degree of perseverance to solve them.

On-target indicator

ACCURACY.  Your accuracy is your ability to get the answer correct. It’s measured using the number of mistakes you make.  The harder the puzzle, the more mistakes you’re allowed to make before you lose the accuracy bonus. The accuracy bonus is a sliding scale: you can make some mistakes and still get some bonus. Each time you make a mistake your bonus is reduced until you only get the basic puzzle tariff.

Time Window Indicator

PLANNING. If you enter the correct solution within the time window the points tariff is doubled. NOTE: The time window doesn’t start until you select your first stencil. In other words, you can take as long as you like to work out your answer. Thinking time is allowed. You can make mistakes in the time window and still win the time bonus.  The time window rewards planning behaviour, so the more you work out the answer in advance, the more bonuses you win. The planning bonus is all-or-nothing: if you miss the time window you get no bonus at all.

Reset_LevelREPEAT LEVEL. When you get to the end of each level, you are given the opportunity to repeat it. This gives you the chance to improve your score; for example, if you know you’ve made lots of silly mistakes in the early levels while you’re still learning the rules.


REPEAT GAME. At the end of the game you can reset everything. You’ll be amazed at how easy the first levels are when you try them a second time around. Resetting the game does not affect your Leaderboard score in Game Centre.


Game CenterGAME CENTER. Your highest score is kept on the Leaderboard in Game Centre, so if you want to play competitively please make sure you’re signed in.


Ravioli Scoring System

Should you try to be fast or should you try to be accurate?

The scoring system rewards accuracy much more highly than speed. Being fast will only double your score; being accurate will multiply your score many times.  Your score is worked out mathematically, which makes it both measurable and fair. The points, accuracy and time bonuses are calculated using formulae based on the number of colours and layers of each puzzle.

The scoring matrix is below so you can see where the most points are to be scored.

RAVIOLI Score Matrix

Your Score

AchievementsThe Ravioli scoring system rewards the use of higher order thinking skills; like logical reasoning, hypothesising and planning. Trial-and-error behaviour, like clicking randomly to find the answer, loses points and bonuses.

The highest score you can possibly get is 77,625. This assumes you make no errors and complete all the puzzles within the time window. If you make lots of mistakes and take lots of time, the lowest score you can get for completing all the puzzles is 12,750. In reality, most of us are somewhere in the middle of these two scores.

What can you infer from your score?

To understand your score you need to get to the end of the game as your problem solving strategies change as you progress through the game. The comments below assume you’ve reached the end of the game.

Score below 40%

Anything below this level is what you get when you’re just playing Ravioli for fun and indicates that you’re using a lot of trial-and-error behaviour to solve the puzzles. You reach the end of the game by clicking and seeing what happens, gradually building the pattern as you go along. Playing this way means you miss both accuracy and speed targets but you’ll still get to the end of the game.

Younger children playing the game will be getting this score as their thinking skills are undeveloped.

Score 40% – 80%

Most of us fit into this category. This score indicates you’re using a range of strategies including some trial-and-error,  a good use of means-end analysis and some abstract thinking. You’re familiar with the characteristics of the stencils and are observing similarities and differences between them, and learning to recognise composite shapes quickly.

So where are you going wrong? The most common failing is clicking on a stencil before you’ve thought through the whole answer. This starts the timer which measures your planning, but you’ve not planned your answer! The timer is mathematically calculated; it gives you 5 seconds per stencil, plus an allowance for difficulty; which is plenty of time if you’ve thought about your answer first. But if you haven’t, you’ll find yourself making mistakes without enough time to correct them.

Psychologists call this behaviour trait ‘impulsivity’. Learning to restrain your impulsivity is important in successful problem-solving. You may notice this is a trait that you exhibit in other situations – a tendency to jump in with the first answer that you come up with, rather than taking time to think about other possible solutions to the problem.

Score over 80%

You’re a power problem-solver! This score demonstrates excellent use of a range of problem-solving strategies and skills. You achieved a high success rate by being accurate and well organised, and successfully solved Ravioli puzzles in all 15 levels. You take the time to analyse problems fully and use the time window effectively. You have a range of abstract thinking skills at your disposal, such as hypothesising and logical reasoning. You enjoy planning and are methodical and accurate in your work.