FAQ’s

Q: How do I share games across my devices?

A: This is coming soon.

Q: When can I get Ravioli on my Android phone?

A: This is planned for later in 2016.

Q: This puzzle can’t be solved.

A: Every puzzle has a solution. Ravioli knows all of the solutions for each puzzle. Our puzzle editor app checks every puzzle and won’t let us publish it if it can’t be solved.

Q: Ravioli won’t accept my solution, and I’m sure it’s right.

A: Ravioli is always right. Sometimes we give you a puzzle where there appears to be alternative solutions.  However, if you look very carefully there is a small difference in the shape or colour of the puzzle that you haven’t spotted. If you are not sure, tap the puzzles to enlarge them and look more carefully.

Q: Ravioli is taking a long time to start.

A: That’s probably because the Apple Game Center app isn’t responding – this is a known bug. Ravioli needs Game Center to tell it who the player is, and it will wait a while to get an answer. Normally this happens very quickly. Apple are working on the bug, in the meantime restarting your phone usually makes the problem go away.

Q: How do I reset a level?

A: At the end of each level you get a reset button. This takes you back to the beginning of the level – but you keep your highest score.

Q: How do I reset a game?

A: At the end of the game you get a reset button. This takes you back to the beginning of the game – but you keep your highest score.

Q: My question isn’t covered here.

A: Please use the form below to contact us.

Abstract Reasoning

Difficulty_5Using your higher order thinking skills, such as logical reasoning and hypothesising, to work out the solution abstractly is the most challenging way to solve the game and results in the highest score.

In this method, you use all the problem-solving skills at your disposal to work out the solution to the puzzle before entering it.

Once you get fairly good at performing a means-end analysis, you’ll probably find you start to learn to do it in your head. Holding all the information in your head, rather than clicking the buttons as you go along, is a much more challenging brain workout and is rewarded in the scoring system. In the early stages of the game where the puzzles are easy it’s quite straightforward to work out the answers abstractly.

As the puzzles become increasingly complex, it gets much harder to use abstract reasoning and most of us will resort to a means-end analysis or even trial-and-error behaviour, least for some part of the puzzle analysis.

Means-end Analysis

Difficulty_3One of the most practical ways to solve a Ravioli puzzle is by using a means-end analysis.

You’ll probably start to use a means-end analysis once your brain gets familiar with how the game works. This involves examining the differences between the current state (the pattern you’re making) and the goal state (the pattern you’re copying), in effect working out the puzzle as you go along.

Each time you add a stencil, the current pattern builds nearer to the goal pattern until the two patterns match and your goal is achieved. This process requires continual internal feedback. You can work forwards and backwards  until the problem is solved.

Ravioli’s gameplay facilitates means-end analysis as a problem-solving strategy.

Trial-and-error

Difficulty_1In the beginning you start by clicking and seeing what happens. You get loads of wrong answers and it doesn’t seem to make sense.

You use trial-and-error behaviour to try to make sense of what you’re seeing and eventually you ‘get it’. Once your brain makes sense of what it’s being asked to do, you ditch the trial-and-error behaviour in favour of a more sophisticated problem-solving strategy.

In fact, a systematic trial-and-error search is a very effective way to find the answers to the puzzles if you’re writing a computer program to solve the puzzles. There are millions of permutations that can be created from each stencil set for each puzzle, but a computer can generate these permutations and identify matches in seconds. A computer can complete the game in seconds, achieving 100% time bonuses but 0% accuracy bonuses, using a systematic trial-and-error strategy.

Improving Your Score

Progress indicatorPROGRESS.  This measures how much of the game / level you’ve completed. Your score is cumulative, so you get a higher score by completing more of the game. The harder the puzzles get, the more points you win.

Some puzzles can be very challenging and need a degree of perseverance to solve them.

On-target indicator

ACCURACY.  Your accuracy is your ability to get the answer correct. It’s measured using the number of mistakes you make.  The harder the puzzle, the more mistakes you’re allowed to make before you lose the accuracy bonus. The accuracy bonus is a sliding scale: you can make some mistakes and still get some bonus. Each time you make a mistake your bonus is reduced until you only get the basic puzzle tariff.

Time Window Indicator

PLANNING. If you enter the correct solution within the time window the points tariff is doubled. NOTE: The time window doesn’t start until you select your first stencil. In other words, you can take as long as you like to work out your answer. Thinking time is allowed. You can make mistakes in the time window and still win the time bonus.  The time window rewards planning behaviour, so the more you work out the answer in advance, the more bonuses you win. The planning bonus is all-or-nothing: if you miss the time window you get no bonus at all.

Reset_LevelREPEAT LEVEL. When you get to the end of each level, you are given the opportunity to repeat it. This gives you the chance to improve your score; for example, if you know you’ve made lots of silly mistakes in the early levels while you’re still learning the rules.

Reset_Start

REPEAT GAME. At the end of the game you can reset everything. You’ll be amazed at how easy the first levels are when you try them a second time around. Resetting the game does not affect your Leaderboard score in Game Centre.

 

Game CenterGAME CENTER. Your highest score is kept on the Leaderboard in Game Centre, so if you want to play competitively please make sure you’re signed in.

 

Ravioli Scoring System

Should you try to be fast or should you try to be accurate?

The scoring system rewards accuracy much more highly than speed. Being fast will only double your score; being accurate will multiply your score many times.  Your score is worked out mathematically, which makes it both measurable and fair. The points, accuracy and time bonuses are calculated using formulae based on the number of colours and layers of each puzzle.

The scoring matrix is below so you can see where the most points are to be scored.

RAVIOLI Score Matrix

Your Score

AchievementsThe Ravioli scoring system rewards the use of higher order thinking skills; like logical reasoning, hypothesising and planning. Trial-and-error behaviour, like clicking randomly to find the answer, loses points and bonuses.

The highest score you can possibly get is 77,625. This assumes you make no errors and complete all the puzzles within the time window. If you make lots of mistakes and take lots of time, the lowest score you can get for completing all the puzzles is 12,750. In reality, most of us are somewhere in the middle of these two scores.

What can you infer from your score?

To understand your score you need to get to the end of the game as your problem solving strategies change as you progress through the game. The comments below assume you’ve reached the end of the game.

Score below 40%

Anything below this level is what you get when you’re just playing Ravioli for fun and indicates that you’re using a lot of trial-and-error behaviour to solve the puzzles. You reach the end of the game by clicking and seeing what happens, gradually building the pattern as you go along. Playing this way means you miss both accuracy and speed targets but you’ll still get to the end of the game.

Younger children playing the game will be getting this score as their thinking skills are undeveloped.

Score 40% – 80%

Most of us fit into this category. This score indicates you’re using a range of strategies including some trial-and-error,  a good use of means-end analysis and some abstract thinking. You’re familiar with the characteristics of the stencils and are observing similarities and differences between them, and learning to recognise composite shapes quickly.

So where are you going wrong? The most common failing is clicking on a stencil before you’ve thought through the whole answer. This starts the timer which measures your planning, but you’ve not planned your answer! The timer is mathematically calculated; it gives you 5 seconds per stencil, plus an allowance for difficulty; which is plenty of time if you’ve thought about your answer first. But if you haven’t, you’ll find yourself making mistakes without enough time to correct them.

Psychologists call this behaviour trait ‘impulsivity’. Learning to restrain your impulsivity is important in successful problem-solving. You may notice this is a trait that you exhibit in other situations – a tendency to jump in with the first answer that you come up with, rather than taking time to think about other possible solutions to the problem.

Score over 80%

You’re a power problem-solver! This score demonstrates excellent use of a range of problem-solving strategies and skills. You achieved a high success rate by being accurate and well organised, and successfully solved Ravioli puzzles in all 15 levels. You take the time to analyse problems fully and use the time window effectively. You have a range of abstract thinking skills at your disposal, such as hypothesising and logical reasoning. You enjoy planning and are methodical and accurate in your work.

 

Visual & perceptual puzzle games

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